Citizen.CreateThread(function()
while true do
for i, v in pairs(sonneries) do
for j, w in pairs(v) do
if Vdist(pos.x, pos.y, pos.z, v[1], v[2], v[3]) <= v[4] then
while Vdist(pos.x, pos.y, pos.z, v[1], v[2], v[3]) <= v[4] do
if sonneries[i] ~= nil then
TriggerEvent('feu:display', true)
if Vdist(pos.x, pos.y, pos.z, v[1], v[2], v[3]) <= v[4]/10*1 then
if timeout == false then
sonl(v[5])
timeout = true
else
local sound = v[5]
SendNUIMessage({
transactionType = 'volume',
vol = sound,
})
end
elseif Vdist(pos.x, pos.y, pos.z, v[1], v[2], v[3]) >= v[4]/10*2 and Vdist(pos.x, pos.y, pos.z, v[1], v[2], v[3]) < v[4]/10*3 then
local sound = v[5]-0.1
if timeout == false then
sonl(sound)
timeout = true
else
SendNUIMessage({
transactionType = 'volume',
vol = sound,
})
end
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